Talents and Glyphs in 3.1

by tartdarling

So, with 3.1 landing tomorrow (or today depending on your time zone!) I figured I would give a proposed build for Disc PvE with all of the changes, and a mini glyph guide :)

Discipline – 56 points:

Twin Disciplines
(5/5) – Increases the damage and healing done by your instant spells by 5% – Yay! Increased healing is always good.

Improved Power Word: Fortitude (2/2) – Increases the effect of your Power Word: Fortitude and Prayer of Fortitude Spells by 30% and increases your total Stamina by 4% – Since Fort is the priest buff people always cry for, it makes sense to take the improved version. And if it makes me slightly less squishy in the process then I’m all for it.

Improved Inner Fire (3/3) – Increases the effect of your Inner Fire Spell by 45% and increases the total number of charges by 12. – 45% moar Spell Power? Yes pls.

Meditation (3/3) – Allows 50% of your mana regeneration to continue while casting. – More mana regen (while casting even!) is always good. Especially with the changes to mana regen.

Inner Focus (1/1) Instant Cast, 3 minute Cooldown – Reduces the mana cost of your next spell by 100% and increases it’s critical effect chance by 25% if it is capable of a critical effect. – Yay! Free Spells!

Improved Power Word: Shield (3/3) – Increrases the damage absorbed by your Power Word: Shield by 15% – Bubbles are <3. Stronger bubbles = more <3

Absolution (1/3) – Reduces the mana cost of your dispel magic, cure disease, abolish disease and mass dispell by 5% – Ok, so honestly I would skip this talent if I didn’t need 1 point to get into the next tier. Plus any reduced mana cost is good right? I mean there is BOUND to be stuff to dispell in Ulduar. But this is really a personal preference on how many points to take.

Mental Agility (3/3) Reduces the mana cost of your instant cast spells by 10% – Woot. Lower mana costs are always good.

Mental Strength
(5/5) – Increases your total intellect by 15% – More Int = More crit and more mana returns from rapture. :D

Soul Warding (1/1) – Reduces the cooldown of your Power Word: Shield ability by 4 seconds and reduces the mana cost of Power Word: Shield by 30% – This is a new one talent but a good one. This means that there is no cooldown on Shields, you just have to look for the Weakened Soul debuff. Finally. I always thought the PW:S cooldown was annoying at best.

Enlightenment (3/3) – Increases your total spirit by 6% and increases your spell haste by 6%. – I would honestly rather this increased Spell Power or Int or really anything other than spirit since spirit really only improves out of combat mana regen, but hey 6% haste is nice!

Focused Will (3/3) – Increases your spell critical effect chance by 3% and after taking a critical hit you gain the Focused Will effect, reducing all damage taken by 4% and increasing healing effects on you by 5%. Stacks up to 3 times, lasts 15 sec. – So this is another of those PvPish disc talents. I took it because I liked the free crit chance, leaving me a little more flexibility in gearing.

Power Infusion (1/1) Instant Cast, 2 min Cooldown – Infuses the target iwth power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 seconds – This has become one of my favorite spells. Whether it’s helping out a DPS who is low on mana or giving myself the extra boost if no one else needs it or for long fights.

Renewed Hope (2/2) Increases the critical effect chance of your Flash Heal, Greater Heal and Penance spells by 4% on targets afflicted by the Weakened Soul effect, and you have a 100% chance to reduce all damage taken by 3% for 20 seconds to all friendly party and raid targets when you cast Power Word Shield. – Wow. go go bubble? Seriously though, raid wide 3% damage reduction just for bubbling someone? Amazing.

Rapture (3/3) – When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 2.5% of your total mana and you have a 100% chance to energize your shielded target with 2% total mana, 8 rage, 16 energy or 32 runic power. This effect can only occur once every 12 seconds. – Ok, so not quite as good as Rapture is currently, but that should still be nice. Plus it should end the warriors and their “Don’t shield me” bitching :P

Aspiration (2/2) – Reduces the cooldown of Inner Focus, Power Infusion, Pain Suppression and Penance spell by 20% – A must for any Discipline Priest. 20% reduction on your cooldowns is amazing.

Divine Aegis (3/3) – Critical heals create a protective shield on the target, absorbing 30% of the amount healed this effect stacks up to 125* the target players maximum level. Lasts 12 sec. – The fact that this stacks now is so awesome. No more worrying about your heals overwriting or anything like that. And at 80, it will absorb 10,000 damage, take that Spike damage!

Pain Suppression (1/1) Instant Cast 3 minute cooldown – Instantly reduces a friendly targets threat by 5%, reduces all damage taken by 40% and increases resistance to dispel mechanics by 65% for 8 seconds. – I love being able to use this on tanks now. Back when threat was a huge issue, this was really only used on yourself when things got crazy and Fade was on cooldown, but this spell has saved many a tank on Sartharion with Drakes. Not to mention saving many an anxious DPSer.

Improved Flash Heal (3/3) – Reduces the mana cost of Flash Heal by 15% and increases the critical effect chance of your Flash Heal by 10% on friendly targets at or below 50% Health. – <3. That’s all I can say. I use Flash Heal lots and am a fan of Flash Heal spam to get people up quick, so the increased crit just feels like win.

Grace (2/2) – Your Flash Heal, Greater Heal and Penance (Heal) Spells have a 100% chance to bless the target with grace, increasing all healing recieved by the preist by 3% This effect stacks up to 3 times. The effect lasts 15 seconds. Grace can only be active on 1 target at a time. – Hmmm, I’m not too sure how I feel about the change to grace. I really liked the damage reduction before, but I guess I’ll take the increased healing for my throughput.

Borrowed Time (5/5) -Grants 25% Spell haste for your next spell after casting Power Word: Shield and increases the amount absorbed by your shield equal to 40% of your SP. – WTB more haste? :D

Penance (1/1) Channeled 10 second cooldown – Launches a volley of holy light at the target causing 375 holy damage to an enemy or 1484 to 1676 heal to an ally player instantly one every 1 second for 2 seconds. – What can I say. It’s Penance. This spell is the reason people go Disc. (ok… maybe not but it’s a reason they stay disc!)

Holy – 15 points

Improved Renew (3/3) – Increases the amount healed by your renew spell by 15% – This is another of the person-by-person spell picks. I took it just for the added oomph to renew since I think it will be a nice filler for heals, even though I don’t toss it around TOO much now.

Holy Specialization
(5/5) – Increases the critical effect chance of your holy spells by 5% – Moar Crit Plox.

Divine Fire (3/5) – Reduces the casting time of smite, holy fire, heal and greater heal by 0.3 seconds – I don’t tend to toss around GHeal all that often but I figure I’ll take the lesser time when I can.

Desparate Prayer (1/1) Instant 2 minute cooldown – Instantly heals the caster for 3716 to 4384. – AMG. I love love love love love this spell. It has saved my ass sooooooo many times.

Inspiration (3/3) – Increases your targets armor by 25% for 15 seconds after getting a critical effect from Flash Heal, Greater Heal, Binding Heal, Penance, Prayer of Healing or Circle of Healing. – A must if you will ever ever ever heal a tank.

– I’m going with but I’ve listed them all for reference and opinions :) The underlined ones are the ones I’m leaning towards using.

Major Glyphs

Glyph of Dispell Magic – Your Dispel Magic spell also heals your target for 3% of their maximum health – I tried this one when WotLK first launched. I was unimpressed.

Glyph of Fade – Reduces the Cooldown of Fade by 9 seconds – Meh. I don’t fade THAT often now.

Glyph of Flash Heal
– Reduces the mana cose of your Flash Heal by 10% – Idk about this one. Flash Heal could be a crazy cheap spell to cast with this and the Improved Flash Heal talent, but I’m not sure the added 10% is worth it when there are so many other good glyphs now.

Glyph of Holy Nova – Your Holy Nova spell heals for an additional 40% but deals 40% less damage. – I use this glyph currently, and it’s turned me into a Holy Nova fan. Right now I can get 2k-3k heals on my party with Holy Nova for only 800 mana, with the reductions in mana coming with patch it could really be an effective spell.

Glyph of Hymn of Hope – Your Hymn of Hope lasts an additional 2 seconds. – I think this one will depend on how the mana changes really affect healing. A time will tell glyph maybe?

Glyph of Inner Fire – Increases the armor from your Inner Fire by 50% – good for PvP?

Glyph of Mass Dispel – Reduces the mana cost of Mass Dispel by 50% – Meh. I still think there could be better glyphs.

Glyph of Pain Suppression – Allows pain suppression to be cast while stunned. – YAY GO GO PVP.

Glyph of Penance – Reduces the cooldown of penance by 2 seconds – OMG YES

Glyph of Power Word Shield – Your Power Word Shield also heals the target for 20% if the absorption amount – <3 this is my favorite glyph atm.

Glyph of Prayer of Healing – your Prayer of Healing spell also heals an additional 20% of it’s inital heal over 6 seconds – This could be handy with Prayer of Healing raid wide now, but the HoT is a little underwhelming for me as it is now. 200 a tick? might as well renew… but I’m not a Theorycrafter so opinions?

Glyph of Renew – Reduces the duration of your renew by 3 seconds but increases the amount healed each tick by 25% – an awesome glyph if you are a renewer

Minor Glyphs

Glyph of Fading
– Reduces the mana cost of fade by 30% – Again with the not using fade much. Maybe I just have an awesome tank? I haven’t had too much trouble with healing aggro lately.

Glyph of Fortitude – Reduces the mana cost of Power Word Fortitude & Prayer of Fortitude by 50% – Since I cast this a lot it’s a definite for me.

Glyph of Levitate – Your Levitate spell no longer requires a regent – YAY! I use levitate soooo much more now that I don’t have to worry about having feathers.

Glyph of Shackle Undead – The range of your Shackle Undead spell is increased by 5 yards – Umm yay if you’re in Kara? :P

Glyph of Shadow Protection – Increases the duration of your Shadow Protection by 10 minutes – meh. if you use it alot it’ll save you some candles.

Glyph of Shadowfiend
– Recieve 5% of your maximum mana if your fiend dies from damage – Yay. Because that little bastard dies a lot. At the wrong times

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